Chairwomen of the Board
Margarita C. Rodela. Resident of Las Vegas, NV. for 20 Years. I am a retired Southern California teacher with a Bachelors in Bi-Lingual Education teaching K-6 Grades. Extended education to include working with children with Learning Disabilities, in charge of Year-Round Teacher Sessions, and taught Aztec History to Bi-Lingual Teachers among other activities. Worked as a Legal Assistant for a Las Vegas Injury Attorney, Adam S. Kutner, made the move as Office Manager to Complete Care Medical Center under Dr. P.J. Laurito Chiropractic Physician. Last position was Organizer/Compliance Administrator for International Union on Painters and Allied Trades, District Council 15, Local 159 Las Vegas.
Duties and Responsibilities.
The principal role of the Chairwomen of the Board is to manage and to provide leadership to the Board of Directors of the Company. The Chairwomen is accountable to the Board and acts as a direct liaison between the Board and the management of the Company, through the Chief Executive Officer (“CEO”) or President The Chairwomen acts as the communicator for Board decisions where appropriate.
Sports Ball Graphics Design How our designs are made. Vector Graphics
Digital art most commonly refers to art created on a computer in digital form.
In an expanded sense, "digital art" is a term applied to contemporary art and "contemporary art" can be defined variously as art produced at this present point in time or art produced since World War II. The definition of the word contemporary would support the first view, but museums of contemporary art commonly define their collections as consisting of art produced since World War II.
Digital art can be purely computer-generated, such as fractals, and algorithmic art or taken from another source, such as a scanned photograph, or an image drawn using vector graphics software using a mouse or graphics tablet. Though technically the term may be applied to art done using other media or processes and merely scanned in, it is usually reserved for art that has been non-trivially modified by a computing process (such as a computer program, microcontroller or any electronic system capable of interpreting an input to create an output); digitized text data and raw audio and video recordings are not usually considered digital art in themselves, but can be part of the larger project of computer art and information art.
Artworks are considered digital painting when created in similar fashion to non-digital paintings but using software on a computer platform and digitally outputting the resulting image as painted on canvas.
The term ‘software art’ acquired a status of an umbrella term for a set of practices approaching software as a cultural construct.
Questioning software culturally means not taking for granted, but focusing on, recognizing its distinct aesthetics, poetics and politics captured and performed in its production, dissemination, usage and presence, contexts which software defines and is defined by, cultures built around it, roles it plays and its economies, and various other dimensions. Software, deprived of its alleged ‘transparency’, turns out to be a powerful mechanism, a multifaceted mediator structuring human experience, perception, communication, work and leisure, a layer occupying central positions in the production of digital cultures, politics and economies.
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